01
Sporti Defensi
Apr 2026 – Aug 2026
Programmer
Tower defense prototype focused on scalable gameplay systems, dynamic enemy pathfinding and performance. Developed by a team of 3.
Responsibilities
- Designed modular architecture for core gameplay systems
- Developed the shared grid and spatial lookup structure
- Implemented generic object pooling for enemies and projectiles
- Profiled and optimized high-frequency gameplay systems
- Reworked targeting and collision approaches for large-scale stress tests
Systems
- Grid-Based Spatial Lookup
- Generic Object Pooling
- Tower & Projectile Runtime Architecture
- Grid-Based Target Searching
- Lightweight Projectile Collision Detection
- Performance Profiling & Optimization